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RPGaDAY2024: Day Thirteen

The question for the day is: Evocative environments?

My answer for this is (amusingly for those who know) Broken Rooms.

But first, a quick shout out to the ‘realms’ creation section of Kevin Crawford’s Silent Legions RPG.

Silent Legions is a Cthulhu Mythos-esque game, run using old school D20 rules, with the twist being that you get to create your very own mythos and an entire pantheon of godlike things to trouble mankind. Part of the process offers the opportunity to create sub-worlds or realms called ‘kelipah’ – ranging in size from a single room to an ‘entire world…though it may not respect the geographic laws of mundane reality’. There’s various tables for random generation of features, peoples, technology level etc. It’s fun stuff.

Examples of traits of realms in Silent Legions
The sort of thing you can create in Silent Legions

Using just the first six rows of the relevant table, I came up with the following:

A blasted waste, with vast blocks of earth and rock floating above the plains, where the vegetation is at certain times of day intangible, and what creatures you can see appear dead and yet continue to move…

Broken Rooms, the RPG previously known as The Nearside Project, features variations of Earth, variations where Something Bad Has Happened. There’s one with an alien invasion, one where an asteroid hit, a freezing one, a burning one, the one with nanotech zombies…

As the player characters will most likely be travelling from variation to variation in the course of the game, it’s important for the GM to set the proper vibe, and the rules offer suggestions on how to do this by way of lighting, musical cues etc, and how best to emphasise what is different from place to place. Are there corner shops and newspapers say, or burning cars and half eaten corpses in the streets?

The rules also feature explanations of each variation in the form of what purport to be actual documents/reports from the relevant Earth. An example of a bit of one is given below, and rest assured the fact I wrote this particular one is purely coincidental…

A page from the Broken Rooms rulebook, featuring the variation called Unvisible War
A l’il slice of Unvisible War…

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RPGaDAY2024: Day Eight

An accessory you appreciate?

A blue dice tray with a lid, from a company called Siquk.

I don’t use one, but my son likes to have all of his dice together, and somewhere handy to roll them so they don’t fly off the table. Also it’s covered in what purports to be blue dragon skin or something, so that’s cool.

A circular blue dice tray containing several sets of rpg dice, placed on a map of the Sword Coast from D&D 5E
Blue dice for a blue tray

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RPGaDAY2024: Day Seven

An RPG with good ‘form’.

I was going to go with The Wildsea, as it’s an odd shape and is also gorgeous – just fantastic art that really brings the setting to life – but I can’t find my copy of that to take a photograph so I’ll go with Cloud Empress instead. Neat little booklets of rules and stuff, and also very pretty artwork both outside and in. In the version I bought I also got patches. It’s an ‘ecological science fantasy’ RPG, so in some ways a very similar vibe to UVG, but more importantly extremely reminiscent of Nausicaa of the Valley of the Wind.

Other examples of good form: Be Like A Crow, Mothership, and really all of the Free League stuff in that classic box/nice art/special dice/solid rules-set format (see Aliens, Twilight 2000, The One Ring).

a photograph of various items from the Cloud Empress rpg. Rules, player cards, sew on patches etc.
A Cloud Empress, earlier today

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Wild Tangents

Lost the thread of RPGaDay, yet again. Time has moved on and now social media is all about moving from, you know, that place, to somewhere else. In case it all burns down in a fit of pique.

This is just a test of a thing: Mastodon

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RPGaDay2022: Day 4

I expect this will be a short one (cue inevitable rambling), in answer to the question: Where would you host a first game?

Somewhere quiet, with a table.

Over the years I’ve typically gamed (played and run) in people’s houses. So there’s been a lot of ’round the kitchen table’ stuff. Once upon a time I was part of a weekly RPG thing at the Dragonslayers gaming group at QUB in Belfast…but that was way-back-when and these days I prefer something a bit more…if not private then at least less actively loud and busy. A library would seem ideal if they have the room(s).

Which is not to say I don’t like running games at cons – and I’ve done that many times, with varying degrees of success over the years. It’s just that for a stable, ongoing gaming night, and especially for a first time game, tables to set all your stuff on are great. Essential even.

And, again, it’s not like I haven’t played or run games when everyone has been sitting around a room in comfortable chairs. But it’s not the same. I think you need the demarcation, the creation of a ‘space for gaming’.

Also, if the ‘new gamer’ is someone the group already knows, then I guess we could just stick with bringing them into the group at whatever location we normally play, otherwise, maybe go back to a gaming group for the initial sessions, while everyone gets to know each other. Even if that does involve someone shouting their way through Tomb of Horrors two tables over.

There’s a whole other aspect to this question and I did muse for a bit on the idea of maybe running a first game in a castle, or a haunted house, or perhaps an abandoned fairground on a pier. On reflection though I suspect that might be trying too hard, and in danger of overwhelming the point of the gaming session. It is tempting though. Maybe one day…

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RPGaDay2022: Day 3

Today’s question–which I had prepared for and yet somehow still ended up leaving to the last minute–is this: When were you first introduced to RPGs?

Initially I would have said it was around 1981, but checking the dates of various relevant things, it seems more likely that it was sometime in 1982 that I actually got my hands on a copy of an RPG and commenced playing.

The concept of RPGs came slightly earlier, in the form of advertisements in a UK science-fiction/fantasy/movie magazine called STARBURST (still going strong to this day, albeit after a slight break in the early 2000s). I remember ads for D&D, but oddly the one I recall most clearly (scientists fleeing from something awful) was for “Attack of the Mutants”, which was apparently a board game and not an RPG at all.

In summer ’82 I worked in a shop in a forest park, and used some of my wages to buy the 1981 Moldvay variant boxed set of Basic D&D. Which looks like this:

Classic Erol Otus cover (my copy doesn’t look anywhere near this good)

I then attempted to run Basic D&D for a couple of friends. With variable results. But obviously something went right because I’ve not stopped running games since.

Oddly, I also remember the influence of ET: The Extraterrestrial, a book about RPGs called What is Dungeons & Dragons?, and the first Fighting Fantasy book, Warlock of Firetop Mountain, but looking back those all seem to have appeared after I’d already bought and started playing D&D, so… shrug :-/

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#RPGaDay 2018: Day 5

As the actual question number five–about recurring NPCs–covers a lot of the same territory for me as the previous question, I’ve decided to go with one of the alternative options.

Question 5: Most memorable character retirement?

I’m taking this to mean something other than getting a gold watch and going to live in France; or finally winning a flying long-ship crewed by dancers…I’m thinking of it more in the sense of “routine retirement of a replicant”.

Perhaps I’m wrong in that presumption?

Anyway, there was this character–let’s call him Eddie–who was very like Fitz from the TV show ‘Cracker’. The original UK version played by Robbie Coltrane this would be. Expect Eddie also had a bit of esoteric business going on where he could tap into the minds of other folk and really get an understanding of what made them tick, sort of thing. He could see the clockworks whirring. Give them a nudge, here and there. It’s all good. Handy for solving terrible crimes and what not.

Trouble was, games being what they are, it only took a few bad dice rolls for Eddie’s careful finessing of people’s thoughts to turn into a wild bludgeoning that knocked people right out of their tree.

As I remember it, the dice just seemed to be breaking bad, every single time Eddie tried to check anyone’s mind, and things were getting seriously out of hand and this was when the game was reaching an after a fashion raggedy denouement …

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#RPGaDay 2018: Day 4

Question 4: Most memorable NPC?

In some ways this is an easy-ish one. I think I discussed this last year as well.

The answer for me as a player is the fighter/vampire Drelnza from Lost Caverns of Tsojcanth. At first, I was struck by the fantastic scenario artwork–Drelnza’s (supposed) final resting place–then the PC cleric was struck by Drelnza’s sword, and then my character, the fighter known as Nilok, was hit by a charm spell and totally enthralled.

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Moving day(s)

Attempting to move my wordpress blog to my pre-existing web-hosting with a different provider.

So far it’s going well. Although I’m not convinced I have everything pointing in the right direction as yet. No doubt it’ll all shake out over the next day or so.

Eventually it’ll have the old web address but at the moment I have this alternative ‘brokentoys’ one. Maybe. I dunno. Some things seem to already link just fine using the old address, other things/devices…not so much.

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War is not the answer

A change to the usual set up this week, as we start with:

Console Gaming

Could have been PC gaming but despite having purchased the Brothers in Arms 3-game collection at a very low price, I completely failed to install it on my PC. I was distracted by the equally cheap and even more hectic Battlefield 4 on PS4, in which I have achieved very little so far; beyond marvelling at the pretty graphics and the sheer amount of ammunition expended.

Gaming

Achtung Cthulhu continued to happen. The characters investigated some suspicious goings on in Rome, and managed to avoid launching an infiltration mission that would most likely have ended in a fascist bullet-storm and many, many allied fatalities.

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