Category Archives: gaming

#RPGaDAY 2017: Day 12

Question 12: Which RPG has the most inspiring interior art.

There’s a ton of games from the last several decades that have some great pieces of art, so I’m going to pseudo-cheat/avoid overthinking it by saying:

M-space

It doesn’t even have very much art but as soon as I saw it I pretty much had an entire campaign setting mapped out in my head.

Also, I initially wanted to buy it just for the cover.

aaa space cover

Leave a Comment

Filed under gaming, RPGaDay2017

#RPGaDAY 2017: Day 11

Question 11: Which ‘dead game’ would you like to see reborn?

As many others have pointed out (ten days ago, when this answer was actually due), there’s no such thing as a ‘dead’ game.

Obviously from a production and support point of view there are games that have been abandoned as companies and individuals move on (hopefully) to Other Stuff. But the games that existed are still there, in the second hand shops or on the shelves. No-one is going around buying up and destroying all of the old copies. I hope. Obviously I have my doubts about Dark Continent.

So, yeah, you can still gather the group around you for a short burst of GURPS Recon or a Dune-like interstellar campaign using Space Opera.

A few other issues spring to mind:

Whilst I can remember enjoying many games of the past, would their systems be suitable for my current method of running things or my gaming group’s style of play (if they even have a style)?

Then again, it probably wouldn’t matter given how little attention I paid to systems back then, and my penchant for messing them about now.

Also, would the notion of ‘rebirth’ bring something unwanted to the table. Some sort of leeching of whatever spirit of the game attracted me in the past? You know how things go with gritty-reboots, or the ‘now designed for the casual gamer’ fiddling around the edges.

Who knows. I vaguely recall the relaunch of the Marvel Super Heroes game was a bit of a damp squib. The thought of someone doing that again, properly, and bringing in all the modern MCU business kind of appeals.

But, if we’ve stopped playing a particular game that inspired and entertained us in the past, maybe there’s a reason for that.

Leave a Comment

Filed under gaming, RPGaDay2017

#RPGaDAY 2017: Day 8

Question 8: What’s a good RPG to play for sessions of 2hrs or less?

In most cases I’m not sure ‘good’ would be the word; adequate might be more appropriate.

That said, something like Fiasco doesn’t seem to need too much time to play through, with the right group and the right set-up.

I guess that’s the key. If you’re prepared for a Very Short Game you can do pretty much anything. Maybe a slight new thing, or some specific scenes from a pre-existing game; a day in the life of one of the characters, but ten years previous, for example. Why such-and-such doesn’t like you. That time you robbed that guy/found this thing/buried that security van.

Something else that might work: I recently played in a quick session of Soth (from Steve Hickey Games), which is all about small town cultists doing evil and murder to summon forth their dark and terrible god. It’s one of those games were building up the setting and the character relationships is where (for me) most of the fun lies. It’s good, but can obviously tend to be a tad stark and grim. I guess it depends on your mood. There will be blood.

Leave a Comment

Filed under gaming, RPGaDay2017

#RPGaDAY 2017: Day 7

Question 7: What was your most impactful RPG session?

Some things that happened, at various levels of impactful to the character or player, some of them with little or no context that I may or may not expand on later.

The amazing amount of world upending twist that was applied prior to the utterance of a single word: “Before?”

A bunch of werewolves intend to murder-rampage through a small American town in search of one of their own, my Vampire character holds them off by saying: “Give us the night, and you can have the dawn.”

The end of the 1st edition AD&D scenario Lost Caverns of Tsjocanth in which Drenzla (in our version) the vampire daughter of Iggwilv, charmed my character Nilok (simpler times) and then got kidnapped. Which led to a ten year long epic campaign of search and attempted rescue, with Nilok—the Slayer—lone warrior, blighted and tormented, dead and reborn, dragging friend and foe alike to endless conflict and ruin. And they all lived happily ever after.

Continue reading

Leave a Comment

Filed under gaming, RPGaDay2017

#RPGaDAY 2017: Day 6

Question 6: You can game every day for a week. Describe what you’d do.

A few times in the past various groups I’ve been involved with have done vague ‘seasons’ of a specific genre of game. Everyone taking turns to GM a crime game, or a military game, or whatever. So a week of gaming would probably involve that.

Also, it would probably be an ideal opportunity for running ‘team conflict’ games where you have two (or more) groups of players in different rooms and the GM goes between them as each group heads for the same ultimate objective.

Mostly it would just be whatever gaming we’re doing now, except more of it.

Leave a Comment

Filed under gaming, RPGaDay2017, Uncategorized

#RPGaDAY 2017: Day 5

Question 5: Which RPG cover best captures the spirit of the game.

Setting aside all the tv/movie tie-in games where they can’t really go wrong with the covers (Doctor Who, James Bond, Star Trek), most covers haven’t made much of an impression over the years.

I guess the following would be high on any list:

Call of Cthulhu 1st edition. There’s a spooky house, it’s night, you’re woefully ill-equipped for the task at hand.

cthulhu

Continue reading

Leave a Comment

Filed under gaming, RPGaDay2017, Uncategorized

#RPGaDAY 2017: Day 4

Question 4: Which RPG have you played the most since August 2016?

The group has had a number of games on the go since then. The standard procedure is to have two games running on alternate weeks; with the opportunity for some random stuff if people can’t make it, need a change of pace, whatever.

There was a lot of Lamentations of the Flame Princess; in a 17th century London milieu/melee where the characters are investigators on behalf of academia. A GM plan for us to complete all of the Lamentations scenarios one-after-t’other has resulted, in approximately half a year of gaming sessions, with one whole scenario done and dusted. Let’s say we’re very methodical. Still, onwards and upwards, eh?

Continue reading

Leave a Comment

Filed under gaming, RPGaDay2017, Uncategorized

#RPGaDay 2017: Day 2

Question 2: What is an RPG that you would like to see published?

A few things spring to mind here: games that are just about to be released like Runequest: Roleplaying in Glorantha; the Stars Without Number Revised Edition from Kevin Crawford, already storming it on Kickstarter; and, also discovered on Kickstarter, a (not a game) called Dialect, about languages and how they’re born, how they die away.

All of that is coming soon and promises to be well worth the wait.

But I’ve also given some thought to the idea of things-I’d-like-to-see-as-a-game.

First up would be one I mentioned back during my first attempt at RPGaDay in 2015; Stargate & Cthulhu. I think that would be a great blending of genres. Indeed, if you just played early 1900s Stargate and upped the ‘cultists messing with alien tech’ side of things it would probably work pretty well within the existing Stargate rpg rules. Whatever they are. I own them and haven’t read them yet…

Anyway, I still think it would benefit from a proper game. I’m currently running something like it with Silent Legions, also from the aforementioned Kevin Crawford, but it’s not quite there yet in terms of system – though the eldritch-mythology creation section is tremendous. Also I haven’t told the players what’s actually going on, so…spoiler alert, I guess.

The other thing I imagine would make an interesting game of some sort, at least for a one-off or two, is the recent Ben Wheatley movie Free Fire, trailer here. Which is not to say that Ben Wheatley’s other movies might not make interesting games also, but this one in particular is a slightly retro days-before-mobile-phones plot where an arms deal goes wrong in a remote warehouse and then the shooting starts.

So I’m thinking small number of player characters, random location, set up to go sideways and everyone starts wounded. Limited ammunition, not exactly top class weapon skills, two, or three, factions and maybe everyone has different objectives: complete the mission, get out alive, kill adversary X…

Needs more thought, but there’s definitely/maybe something there.

Leave a Comment

Filed under gaming, RPGaDay2017, Uncategorized

#rpgaday2017

It’s that time again. A month for discussing the positive and (here’s hoping) interesting things about roleplaying games. Or, a month in which I attempt to post something about games every day.rpgaday2017

Leave a Comment

Filed under gaming, RPGaDay2017