Category Archives: gaming

RPGaDAY2024: Day Six

The question is: RPG that’s easy to use?

The easiest one I’ve used lately has been CAIRN.

Super simple system and, coupled with MAZE RATS, you can throw a whole gaming session together in a very short space of time – create a location, determine interesting features and NPCs, inhabit the land with monsters and quirky goings on (see this video where Baron de Ropp explains the process of using Maze Rats to generate quick material for game sessions). Also the rules booklet is very cheap and extremely short.

The first time I ran Cairn, the player characters were hired by residents of a small mountain village to track down and destroy a mysterious creature, known as ‘the Marching Death’, which had lately begun causing trouble.

This was somewhat of a lie, as the monster had been there for months and had already brutally despatched several other bands of hardy adventurers…still, no point telling the party that and getting them all worried.

A photograph of the black and white cover of the RPG CAIRN, lying on top of a box of dice and other gaming stuff.

A copy of Cairn, some moments ago.

Leave a Comment

Filed under gaming, RPGaDay2024

RPGaDAY2024: Day Four

The question is: An RPG with great art?

A great many role-playing games have fantastic art; work that really adds to the general vibe of the game.

For example:

The most recent edition of Runequest; Free League’s The One Ring; and then there’s The Wildsea.

If I had to pick one right now (which is in fact what I’m doing here), I’d have to go with Ultraviolet Grasslands and the Black City.

I only have the first edition at present, and I’m not sure how the art differs (if at all) in the 2nd edition. But the first UVG is a glorious ‘psychedelic metal’ world of Moebius style art and Heavy Metal style European weirdness.

I’ve not run it yet, but the setting is incredible and the game looks amazing.

Strange and beautiful

Leave a Comment

Filed under gaming, RPGaDay2024

RPGaDAY2024: Day Three

The question is: Most often played RPG?

In recent times it’s D&D 5e, again, because I’m running that at the moment. In previous years there’s been all sorts of things and I’m not sure I could pick one in particular. I’ve played a lot of a lot of different games. I’ve also played in a sprawling modern day science-fiction-esque horrorific campaign known as ‘Glasgow’, that was stretched over several decades and incorporated many different systems including iirc the Fuzion RPG and the incredible Broken Rooms game back when it was known as The Nearside Project.

Also there was a heap of Call of Cthulhu, Space Opera, and Runequest. Couple of years of HERO System and Stars Without Number as well. That’s a lot of gaming…

I forgot to even mention all of the superhero games I played/ran with systems like Golden Heroes, V&V, MSH, DC Heroes, et al, not to mention my own homebrew supers game.

Photograph of three variations of the Nearside Project RPG that became Broken Rooms. Left to right, the initial Nearside Project release from 1996, then a small press style bound copy from 'Nearside Games' - not sure when exactly - then the iirc 2012 hardcover edition of Broken Rooms
The Nearside Rooms, Broken Project, whatever…

Leave a Comment

Filed under Call of Cthulhu, D&D5E, gaming, RPGaDay2024, Stars Without Number

RPGaDAY2024: Day Two

The question is: Most recently played game?

As I think we’ve already established, it’s D&D 5e, which I’ve been running weekly for about a year now iirc. With various breaks and stalls for diverse reasons (also we played a bit of Cairn, more on that later I expect).

The D&D has been going great. Lots of entertaining events, interactions and combats. And a great deal of attempting to befriend everyone the party encounters.

An adventuring party, or possibly just some random figures on a shelf. Who can tell for sure?

Leave a Comment

Filed under gaming, RPGaDay2024

RPGaDAY2024: Day One

The question is: First RPG bought this year?

Doctors & Daleks is the answer. A Doctor Who themed version of the D&D 5e ruleset. I bought it because the current gaming (family) group enjoy both D&D 5e and Doctor Who.

As it turns out though, we’re still playing through some adventures in and around Phandalin/Neverwinter and thus the Doctors & Daleks rules have loitered on the shelf since the day they arrived.

The Player’s Guide for Doctors and Daleks, featuring a lot of Doctors and several Daleks.

Leave a Comment

Filed under D&D5E, gaming, RPGaDay2024

RPGaDay2022: Day 10 (late)

The question was: When did/will you start Gamemastering?

I was a GM within days of getting D&D, as far as I remember how it went. Things were a bit shambolic to begin with, and then there was a bit of a break where I didn’t do much GM-ing at all for various reasons. And by bit of a break I mean it was probably years, as I was just a player for a while in various groups. The second game I ran after D&D was probably the original Judge Dredd RPG, which I’ve just remembered was the next game I bought after Maelstrom.

stock image, no idea where my copy is and this seems to be a hardcover book rather than the box of stuff I bought

I’ve just remembered designing a whole Mega City One sector featuring slightly off-the-wall Judges, lots of mysterious goings-on and multiple cross-overs with other games. Odd.

Leave a Comment

Filed under gaming, RPGaDay2022

RPGaDay2022: ‘This is me in day nine, baby (this is me in day nine)’

Today’s question: What is the 2nd RPG you bought?

It was MAELSTROM, a reasonably obscure release from the early days, written by (then teenager) Alexander Scott and released by Puffin Books in 1984 as part of the same line as the Fighting Fantasy game books and such like. Maelstrom was set in a vaguely 16th/17th century milieu, and featured nobles, mercenaries, priests and the like; not to mention herbalists and folks who could work magic to shift the world to their own liking. Sort of a proto-Lamentations of the Flame Princess, I guess.

As a book format game, it had the benefit of being sold in my local newsagents/stationers shop Stewart Millers, which is where I saw the tremendous cover and had to buy the game/book.

stock image, can’t find my copy at the moment

To be fair, I only ran combat trials with it a couple of times, and don’t think I ever ran it as an actual game, but I remember it fondly. Great setting, interesting magic system, very dangerous combat.

The whole thing has expanded since then and all of it is still available in PDF format for anyone interested in something a bit different.

Way back then I had the benefit of being part of a group that owned a lot of RPGs, so I mostly just had to turn up. Aside from some AD&D bits and bobs, I think the next RPG I bought after Maelstrom was probably Cyberpunk 2020 in 1988. Or maybe Warhammer Fantasy Roleplay in 1986? I could be wrong. It’s so long ago I can’t remember half of what we played.

Leave a Comment

Filed under gaming, RPGaDay2022

RPGaDay2022: Day 8

Interesting question this one: Who introduced you to RPGs?

As I mentioned before, I discovered RPGs by reading advertisements, buying D&D and then just flailing around with that for a couple of years and running various trial combats and also Dungeon Module B2: The Keep on the Borderlands.

Midjourney tries for The Keep on the Borderlands. Gets close.

I met some other gamers in a local shop, or rather I asked the bloke behind the counter if they knew anyone who played D&D and they did. After four or five years of just that particular group, and some friends of friends, things expanded a little with the QUB gaming society and people heading off and starting their own little groups in various places, myself included. So, certainly so far as I remember it, RPGs just kind of happened, and then I went looking for others who played. And found my people.

the list of prompts that I keep forgetting to add

Leave a Comment

Filed under gaming, RPGaDay2022

RPGaDay2022: Day 5/6/7

Playing catch-up, as is traditional, and on to day five, Friday’s question, which was: Why will they like this game?

It’ll be fun. Simple as that really. I mean, I presume they understand the general idea of RPGs, of what they’re getting into by showing up. The first game will be not too taxing stuff — maybe with pre-gen characters, maybe not — where the characters have to find this, stop that, rescue the whoever. Adventure, excitement, and really wild things. What’s not to like?

Day six, Saturday’s question: How would you get more people playing RPGs?

Tough one. I’m not sure there are many people who are unaware of RPGs at the moment, as they seem to be getting into more and more ‘general culture’ spaces these days. I think if I really wanted to give them a boost I’d maybe try for a big budget, star-name action adventure movie that shares the name of one of the main RPG systems. That might work?

Day seven, System Sunday: Describe a cool part of a system that you love.

If you’ve read any of my previous years of RPGaDay (I figure there’s bound to be one) then you probably already know I’m not that focused on systems. I’m more concerned with background, setting, genre, overall vibes, you know? I like a system that doesn’t get in the way. That said, there are bits and pieces of various systems that I do like.

For example:

The ‘tags’ for gear in the slow-dying-Earth environments of Apocalypse World are a neat aspect of the rules. They can be mechanical (eg combat rules stuff like armour piercing, amount of damage), constraints on how an item is used (takes time, needs to be close etc), or merely cues that suggest something to be said about the item (it’s big, it’s high-tech). Take for instance a revolver, rated in the game as “2-harm, close reload loud” – which describes the damage it does, the range, that it needs reloading, the fact that it’s not subtle. Say it’s a revolver with a scope on it and that adds ‘+far’ to the range options, meaning you can hit stuff further away. If you want it to be ornate, that adds ‘+valuable’ to the weapon – maybe it’s a particularly shiny example of the type.

It’s easy to come up with any amount of makeshift and custom weapons for your post-apocalyptic wanderings, simply by saying you want a big, messy, loud, bladed nightmare, or whatever else comes to mind.

I also like the dice mechanic that I think I first encountered in Amazing Tales, which is that there’s a single target score of ‘3 or more’ for everything, and what changes is the level of skill your character is using, represented by different dice. So if you’re playing a swashbuckling pirate, your sword skill may be a D12 but your horse-riding might be D6. You still have to get three plus whether you’re rolling to win a duel against an angry duke, or stealing a horse and fleeing the town.

In fact, I liked this mechanic so much I used a variation of it for Decadence, my game with vampires in it. Indeed I said much the same thing back when I was talking about that.

Leave a Comment

Filed under gaming, RPGaDay2022

RPGaDay2022: Day 4

I expect this will be a short one (cue inevitable rambling), in answer to the question: Where would you host a first game?

Somewhere quiet, with a table.

Over the years I’ve typically gamed (played and run) in people’s houses. So there’s been a lot of ’round the kitchen table’ stuff. Once upon a time I was part of a weekly RPG thing at the Dragonslayers gaming group at QUB in Belfast…but that was way-back-when and these days I prefer something a bit more…if not private then at least less actively loud and busy. A library would seem ideal if they have the room(s).

Which is not to say I don’t like running games at cons – and I’ve done that many times, with varying degrees of success over the years. It’s just that for a stable, ongoing gaming night, and especially for a first time game, tables to set all your stuff on are great. Essential even.

And, again, it’s not like I haven’t played or run games when everyone has been sitting around a room in comfortable chairs. But it’s not the same. I think you need the demarcation, the creation of a ‘space for gaming’.

Also, if the ‘new gamer’ is someone the group already knows, then I guess we could just stick with bringing them into the group at whatever location we normally play, otherwise, maybe go back to a gaming group for the initial sessions, while everyone gets to know each other. Even if that does involve someone shouting their way through Tomb of Horrors two tables over.

There’s a whole other aspect to this question and I did muse for a bit on the idea of maybe running a first game in a castle, or a haunted house, or perhaps an abandoned fairground on a pier. On reflection though I suspect that might be trying too hard, and in danger of overwhelming the point of the gaming session. It is tempting though. Maybe one day…

Leave a Comment

Filed under gaming, RPGaDay2022, Uncategorized