There have been a great number of them – that time my character had a heart attack trying to stop a bomb; once in a James Bond RPG where the two ’00’ agents were killed and we just started the game again from the day before like a save point; I’ve probably mentioned this previously but ‘Before?’ – and the D&D I’m currently running for the family gaming group is basically just a string of memorable moments as the party: (1) attempt to befriend everything that’s not actively trying to kill them, or (2) steal all the doors.
I wrote a bunch of these weeks ago and then spent so very long faffing around trying to choose images that I never bothered to get around to posting any of them. So the last few days of RPGaDay month will be playing catch-up. As is traditional for me at this point tbh.
The questions for days 11/12: and RPG with well supported one-shots/an RPG with well supported campaigns.
There’s a bunch of them, to be fair, but for both these questions I’m going to settle for D&D, mostly because I’ve been running a lot of D&D lately, and also because I signed up for a gaming magazine part-work thing called D&D Adventurer.
It’s both a guide to how to play D&D and series of scenarios; both one-off ‘guard the auction’ type events and longer linked series of stories that build to a more coherent story.
It’s a Hachette thing so it’s not exactly cheap, but you certainly get a lot of ‘free’ dice if you subscribe – with the option to spend more on binders and a very splendid (but possibly unusable at the table) full metal D100 in a wooden box.
I’d already run the group through the Lost Mine of Phandelver campaign from the D&D starter, so they’re probably too high level already for some of the early scenarios in D&D Adventurer; but to be honest having an easy run through some not too challenging enemies fits both the fun playstyle of the group and also gives me a chance to get up to speed on the (up to now) current edition of a game I’d not run since the 80s.
A blue dice tray with a lid, from a company called Siquk.
I don’t use one, but my son likes to have all of his dice together, and somewhere handy to roll them so they don’t fly off the table. Also it’s covered in what purports to be blue dragon skin or something, so that’s cool.
In recent times it’s D&D 5e, again, because I’m running that at the moment. In previous years there’s been all sorts of things and I’m not sure I could pick one in particular. I’ve played a lot of a lot of different games. I’ve also played in a sprawling modern day science-fiction-esque horrorific campaign known as ‘Glasgow’, that was stretched over several decades and incorporated many different systems including iirc the Fuzion RPG and the incredible Broken Rooms game back when it was known as The Nearside Project.
Also there was a heap of Call of Cthulhu, Space Opera, and Runequest. Couple of years of HERO System and Stars Without Number as well. That’s a lot of gaming…
I forgot to even mention all of the superhero games I played/ran with systems like Golden Heroes, V&V, MSH, DC Heroes, et al, not to mention my own homebrew supers game.
Doctors & Daleks is the answer. A Doctor Who themed version of the D&D 5e ruleset. I bought it because the current gaming (family) group enjoy both D&D 5e and Doctor Who.
As it turns out though, we’re still playing through some adventures in and around Phandalin/Neverwinter and thus the Doctors & Daleks rules have loitered on the shelf since the day they arrived.